当前位置:首页 > 科学研究 > 电子编程 > 正文内容

Arduino Project 022 - LED Dot Matrix Display - Pong Game

RonWang1年前 (2024-10-15)电子编程675

This project was hard going and a lot to take in. So, for Project 22 you are going to create a simple game with simple code using the dot matrix display and a potentiometer. This time you are going to use one of the many available libraries for controlling LED dot matrix displays to see how much easier it can make your life when coding.

Project 22 – LED Dot Matrix Display – Pong game

/* Coding Ron Wang
   Oct.15th 2024
   Autaba support for coding hardware
   Project 22 LED Dot Matrix – Pong Game 
 */
 
#include "LedControl.h"

LedControl myMatrix = LedControl(11, 12, 8, 1); // create an instance of a Matrix
/*
DIN connects to pin 11
CLK connects to pin 12
CS  connects to pin 8
*/
 
int column = 1, row = random(8)+1; // decide where the ball will start
int directionX = 1, directionY = 1; // make sure it heads from left to right first
int paddle1 = 5, paddle1Val; // Pot pin and value
int speed = 300;
int counter = 0, mult = 10;

void setup()
{
 myMatrix.shutdown(0, false); // enable display
 myMatrix.setIntensity(0, 8); // Set the brightness to medium
 myMatrix.clearDisplay(0); // clear the display
 randomSeed(analogRead(0));
}

void loop()
{
 paddle1Val = analogRead(paddle1);
 paddle1Val = map(paddle1Val, 200, 1024, 1,6);
 column += directionX;
 row += directionY;
 if (column == 6 && directionX == 1 && (paddle1Val == row || paddle1Val+1 == row || paddle1Val+2 == row)) {directionX = -1;}
 if (column == 0 && directionX == -1 ) {directionX = 1;}
 if (row == 7 && directionY == 1 ) {directionY = -1;}
 if (row == 0 && directionY == -1 ) {directionY = 1;}
 if (column == 7) { oops();}
 myMatrix.clearDisplay(0); // clear the screen for next animation frame
 myMatrix.setLed(0, column, row, HIGH);
 myMatrix.setLed(0, 7, paddle1Val, HIGH);
 myMatrix.setLed(0, 7, paddle1Val+1, HIGH);
 myMatrix.setLed(0, 7, paddle1Val+2, HIGH);
 if (!(counter % mult)) {speed -= 5; mult * mult;}
 delay(speed);
 counter++;
}

void oops() {
 for (int x=0; x<3; x++) {
 myMatrix.clearDisplay(0);
 delay(250);
 for (int y=0; y<8; y++) {
 myMatrix.setRow(0, y, 255);
 }
 delay(250);
 }
 counter=0; // reset all the values
 speed=300;
 column=1;
 row = random(8)+1; // choose a new starting location
}

Arduino Pong Game MAX7219 Circuit

Arduino Pong Game MAX7219 Schematic

版权声明:本文为原创文章,版权归donstudio所有,欢迎分享本文,转载请保留出处!

本文链接:http://parentscn.com/?id=272

标签: Arduino

相关文章

Arduino Project 030 - Line Following Robot

Arduino Project 030 - Line Following Robot

Project 30 Line Following RobotUse L298P Driver Line Following Robot Line o...

 Arduino Project 033 - 4 Digital 7 Segment Display

Arduino Project 033 - 4 Digital 7 Segment Display

Showing Heep and number 0-9 on a Common Anode 7-segment LED display. Displays the numbers 0-9 on the...

Arduino Project 014 - Light Sensor

Arduino Project 014 - Light Sensor

This project introduces a new component known as a Light Dependent Resistor, or LDR. As the name imp...

Arduino Project 019 - LED Dot Matrix Display - Basic Animation

Arduino Project 019 - LED Dot Matrix Display - Basic Animation

So far you have dealt with individual 5mm LEDs. LEDs can also be obtained in a package known as a do...

Arduino Project 020 -  LED Dot Matrix Display - Beat Heart

Arduino Project 020 - LED Dot Matrix Display - Beat Heart

You’re going to use the same circuit, but with a slight variation in the code to create a multi-fram...

Arduino Project 028B - Basic Stepper Control (Unipolar)

Arduino Project 028B - Basic Stepper Control (Unipolar)

In this very simple project, you will connect up a stepper motor and then get the Arduino to control...