当前位置:首页 > 科学研究 > 电子编程 > 正文内容

Arduino Project 022 - LED Dot Matrix Display - Pong Game

RonWang1年前 (2024-10-15)电子编程725

This project was hard going and a lot to take in. So, for Project 22 you are going to create a simple game with simple code using the dot matrix display and a potentiometer. This time you are going to use one of the many available libraries for controlling LED dot matrix displays to see how much easier it can make your life when coding.

Project 22 – LED Dot Matrix Display – Pong game

/* Coding Ron Wang
   Oct.15th 2024
   Autaba support for coding hardware
   Project 22 LED Dot Matrix – Pong Game 
 */
 
#include "LedControl.h"

LedControl myMatrix = LedControl(11, 12, 8, 1); // create an instance of a Matrix
/*
DIN connects to pin 11
CLK connects to pin 12
CS  connects to pin 8
*/
 
int column = 1, row = random(8)+1; // decide where the ball will start
int directionX = 1, directionY = 1; // make sure it heads from left to right first
int paddle1 = 5, paddle1Val; // Pot pin and value
int speed = 300;
int counter = 0, mult = 10;

void setup()
{
 myMatrix.shutdown(0, false); // enable display
 myMatrix.setIntensity(0, 8); // Set the brightness to medium
 myMatrix.clearDisplay(0); // clear the display
 randomSeed(analogRead(0));
}

void loop()
{
 paddle1Val = analogRead(paddle1);
 paddle1Val = map(paddle1Val, 200, 1024, 1,6);
 column += directionX;
 row += directionY;
 if (column == 6 && directionX == 1 && (paddle1Val == row || paddle1Val+1 == row || paddle1Val+2 == row)) {directionX = -1;}
 if (column == 0 && directionX == -1 ) {directionX = 1;}
 if (row == 7 && directionY == 1 ) {directionY = -1;}
 if (row == 0 && directionY == -1 ) {directionY = 1;}
 if (column == 7) { oops();}
 myMatrix.clearDisplay(0); // clear the screen for next animation frame
 myMatrix.setLed(0, column, row, HIGH);
 myMatrix.setLed(0, 7, paddle1Val, HIGH);
 myMatrix.setLed(0, 7, paddle1Val+1, HIGH);
 myMatrix.setLed(0, 7, paddle1Val+2, HIGH);
 if (!(counter % mult)) {speed -= 5; mult * mult;}
 delay(speed);
 counter++;
}

void oops() {
 for (int x=0; x<3; x++) {
 myMatrix.clearDisplay(0);
 delay(250);
 for (int y=0; y<8; y++) {
 myMatrix.setRow(0, y, 255);
 }
 delay(250);
 }
 counter=0; // reset all the values
 speed=300;
 column=1;
 row = random(8)+1; // choose a new starting location
}

Arduino Pong Game MAX7219 Circuit

Arduino Pong Game MAX7219 Schematic

版权声明:本文为原创文章,版权归donstudio所有,欢迎分享本文,转载请保留出处!

本文链接:http://parentscn.com/?id=272

标签: Arduino

相关文章

Arduino Project 030 - Line Following Robot

Arduino Project 030 - Line Following Robot

Project 30 Line Following RobotUse L298P Driver Line Following Robot Line o...

Arduino Project 009 - LED Fire Effect

Arduino Project 009 - LED Fire Effect

Project 9 will use LEDs and a flickering random light effect, via PWM again, to mimic the effect of...

 ​Arduino Project 051 - How to Connect Remote Control

​Arduino Project 051 - How to Connect Remote Control

Project 51 How to Connect Remote Control 4 Channel to Arduino// constants won't c...

Arduino Project 024 -  LCD Temperature Display

Arduino Project 024 - LCD Temperature Display

This project is a simple demonstration of using an LCD to present useful information to the user—in...

Arduino Project 045 - RFID Servo and LED Control System

Arduino Project 045 - RFID Servo and LED Control System

Arduino Programming Basic -- RFID Servo and LED Control System Project 45 RFID Servo...

Arduino Project 016 - L293D Motor Driver IC

Arduino Project 016 - L293D Motor Driver IC

In the previous project, you used a transistor to control the motor. In this project, you are going...